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Three free guides to understanding the Tin Can project

Learning designer and Tin Can API Working Group contributor Andrew Downes invites our readers to take the opportunity to read up and learn more about the Tin Can project.

About a year ago, I saw an advert for a new standard for tracking learning that was being developed by the people responsible for SCORM. This new standard promised to track not just elearning hosted on an LMS, but any learning experience or achievement happening anywhere. It promised to be able to tell a learner’s story of their journey through online, face-to-face, informal and social learning. It would track their victories and failures along the road to achievement and success.

This new standard was Tin Can API. Since then, I’ve been getting more and more involved in the project: developing open source prototypes, writing guides and contributing to the Tin Can specification itself.

When I joined Epic at the start of January as a Learning Designer, I immediately became the resident Tin Can guru. Over the past three months, I’ve written three brand-new guides designed to help you to get started with the Tin Can project.

1. In my first Insight ‘Tin Can changes everything‘, I set out to give an overview of just what Tin Can is and what it means for learning.

2. ‘Learning design in a Tin Can world’ focuses on how the learning design process changes when designing Tin Can-powered learning.

3. ‘How to design Tin Can statements’ is a practical guide to one new aspect of the learning design process.

But it doesn’t stop there. You’ll be seeing more from me over the next few months. Watch out for my next series of articles which will look specifically at real world and informal learning and achievements and the learner’s perspective of a Tin Can world. In the meantime, if you’ve got any questions, please get in touch.


This post was written by Andrew Downes and first appeared on the Epic blog on 17th April 2013.