Bring Your Own Device (BYOD) is a trend that’s becoming more common in many organisations and involves employees carrying out work on their own devices.
Recently at Epic we've been on the campaign trail and have debated whether traditional, self-contained courses are relevant in a world of vast connectivity.
Earlier this year, Open Badges – a major new learning standard – was agreed after several years of specification and discussion.
Instructional designer turned Multimedia Producer Tim Webster introduces Epic's expanded digital learning resources offering.
Raoul Dewhurst comments on the process of learning with mobile phones, looking to toddlers for the answers. Read about bottom up learning design here.
Ben Betts, CEO of HT2 and creator of the gamified social learning platform Curatr, suggests the concept of re-designing the blended learning experience.
One important decision to be made when using a mobile for learning and communications is your choice of development route. Ferry Van Der Vorst shares.
We were commissioned to redesign the onboarding programme, to counter the failure of the existing programme to effectively tackle these issues.
John Helmer reports on the importance of core values, experience and change for survival. See his newsletter on Onboarding for more.
Dave Rogers, Production Manager in Epic's New York office will take part in an experiment to see if he can build habits and change his behaviour.
LEO Learning has worked closely with Jaguar Land Rover for years, developing strategic approaches to improve dealer performance, including mobile apps.
Megan Maughan reports on interning at Epic and designing an app for her degree. Her app is available to download for free on iTunes.