For a book designed for increasing audience engagement, it is strange that A Guide to Authentic e-Learning is as exciting as party political broadcasts.
What have Star Wars, the BBC and a seminal work of comparative mythology got to do with scenario-based learning? Steve Ash describes the genesis of DCF.
A recent defence conference was an opportunity for LINE and the Royal Artillery Training Development Team, to show more innovative learning programmes.
John Helmer shows how LEO Learning helped the Dealer Training team at Jaguar Land Rover to grow towards maturity in technology-supported learning.
John Helmer reviews the CIPD Learning and Development surveys 2007-2010 to see what they have to say about technology and learning.
Andrew Joly looks at opportunities learning designers now have in creating learning for mobile devices and puts mobile Learning in its 'historical' context.
Ed Lines assesses the potential for learning with Apps on mobile devices and gives 10 examples that are changing the way we learn.
As technology-supported learning loses its air of novelty, the scale and complexity of the individual programmes that require addressing is increasing.
Paul Buchheit, probably best known as the creator of Google's Gmail, recently blogged that "If your product is great, it doesn't need to be good''..
Irene Murphy, argues that learning and communications programmes need to deal with the human issues and change for the best learning results.
Gareth Jones describes how low-cost video can help in bringing techniques from change management to bear on the design of learning programmes.
Last week saw the UK’s National Learning at Work Week. We discuss the effectiveness of a game or simulation as a learning tool.