Zero Threat, a new cybersecurity training game, targets employee complacency and goes beyond raising awareness to change learner behavior.
Using modern learning techniques, the game facilitates ‘learning by doing’, creating practice loops where learners can develop good habits.
Topics covered include phishing and vishing, password hygiene, mobile devices, the Internet of Things and social media.
The game emotionally engages learners by showing, rather than describing, the consequences of getting cybersecurity wrong. It takes a ‘pull’ rather than a ‘push’ approach to training, inviting learners to replay and try to improve their score.